New Super Luigi U Shader Cache



So Im going to give you all a New Super Luigi U 100% Save, made by me. This is my save from 'New Super Mario Bros. U + New Super Luigi U' and both are 100% but you can use this save even if you have the games separately. New Super Mario Bros U + New Super Luigi U shader cache plz. Does anyone have complete shader cache for New Super Mario Bros U + New Super Luigi U? Continue browsing in r/CEMUcaches. This is a subreddit to share your pre-cached shaders for the cemu emulator.

New Super Luigi U is a spinoff title in the successful 'Super Mario Bros.' Based directly on 'New Super Mario Bros. U,' it features 82 new levels designed specifically for 'The Year of Luigi.' Luigi and his Toad friends can jump higher and slide longer than their Mario counterparts. Oh, and they have a new invincible ally, Nabbit! Shader Cache: Shaders are programs written to implement customizeable visual effects in games, such as various lighting, shadow and surface effects. These shader programs are often compiled (prepared for execution) during loading screens, or in open-world games they may be compiled as you move to a new area or see new objects. ISO download page for the game: New Super Luigi U (Wii U) - File: New Super Luigi U EUR MULTi8 Loadiine READY2PLAY.torrent - EmuRoms.ch.

Cemu v1.16.0d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.Super
Cemu Changelog:
# New in 1.16.0d:

New Super Luigi U Shader Cache


general: Enabled auto-updater again

New Super Luigi U Shader Cache Mode


Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior)

New Super Luigi U Shader Cache Pack


New Super Luigi U Shader Cache Mod

# New in 1.16.0c (public release):
general: Fixed memory searcher tool not being enabled in the menu after launching a game
gfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=) or renderer (rendererFilter=- Added zlib compression to reduce cache file size
- Cross compatible and shared between OpenGL/Vulkan
- Remains backwards compatible with pre-1.16.0 caches
- Vulkan has an additional vendor-specific cache for Vulkan pipelines. The cache is stored at shaderCache/driver/vk/
Be aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache
gfxPack: Introduced graphic packs version 4
Adds shader replacement support for Vulkan
Any pack that has not been updated for version 4 will show up with the indicator 'may not be compatible with Vulkan'
Existing version 3 packs *may* still work with Vulkan, enable them at your own risk
general: Gamelist now loads icons asynchronously
general: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder
general: The graphic pack window will automatically filter for the currently running game
general: Fixed a bug where crashlogs would be omitted from log.txt because Cemu closed before the asynchronous log writer finished
general: Fixed 'dump WUD filesystem' option not dumping any files
Download: Cemu v1.16.0d
Source: Here